The Latest eSports News: Some of the Most Recent Headlines for eSports and Competitive Gaming
Logitech goes all in with eSports, partners with ESL
3 February 2016, by Chris Smith
Logitech-G signs on with ESL as an official partner for 2016. Logitech will be conducting product sales and demonstrations at ESL’s numerous eSports events including: SL CS:GO Pro League, ESL One Manila, ESL One Frankfurt, ESL One Cologne. The impact of such partnerships allow ESL to increase its cash prizes at the ESL Pro League prize pool by 50%
How Tom Clancy Just Entered the Esports Arena
3 February 2016, by John Gaudiosi
Ubisoft wishes to become a major player in the esports phenomenon. They have recently partnered with ESL and Microsoft to launch “Tom Clancy’s Rainbow Six” Pro League. The new global competition will occur at Intel Extreme Masters in Katowice, Poland in March. Each league will have an initial $50k prize pool and players will compete individually through Xbox One and Windows PC. Alexandre Remy, brand director at Ubisoft says that using players from both consoles and PC, the program has the potential to reach a larger audience and engage more members of the Rainbow Six community.
SMITE Developer Hi-Rez Studios opens new European Office
Hi-Rez Studios announces the opening of its new office in Brighton, UK. The office was created to better serve Hi-Rez Studio’s rapidly growing European consumer base. Veronique Lallier, formerly Vice President of Digital Publishing at Warner Bro.s Interactive Entertainment International, has been appointed the Vice President of European Publishing. The new European office will focus primarily on community management, localization and marketing operations for Europe.
What to expect from Nvidia earnings
17 February 2016, by Chris Lange
As a testament to the growth of the eSports market, Nvidia, known for its graphics cards, has experienced growth of gaming revenues up 44% year for year. In general, Nvidia’s first quarter showed a 26% earnings per share above the current consensus.
Gfinity to Host Vainglory Championship in Super Evil Mega Corp Deal
18 February 2016, by Sam Unsted
Esports company Gfinity PLC has secured a partnership with multiplayer online battle games arena developers Super Evil Mega Corp, to host the finals of the Vainglory Winter Championship. Eight finalist teams in Europe will battle to compete for the prize money pool of $25,000. The Championship will be held on 18-20 March at the GFinity Arena in London and will be the first event played at the arena on mobile devices.
Valve is preparing ‘Team Fortress 2’ for eSports
19 February 2016, by Jessica Conditt
To add to their eSports portfolio with CS:GO and DotA2, Valve is going to prep Team Fortress 2 for eSports gaming potential by releasing a beta competitive matchmaking mode. The mode will be open to select players from their Competitive Beta Steam Group in the upcoming weeks. Valve will also host limited-time stress tests in larger member games. TF2s current competitive gaming is largely unofficial and has been held back by lack of proper matchmaking and ranking systems.
League of Legends of Expert Travis Gafford to join Yahoo Esports Team
22 February 2016, by Sam Cooke
Yahoo has made a strong investment in its bid to be the leading news platform for esports by recruiting League of Legends community member, Travis Gafford. Travis was formerly a part of CBS Interactive and creates content followed by over 116,000 people on twitter. Yahoo has been hiring numerous reporters in recent weeks as it seeks to build an editorial team and a content creation team for each of its major game titles in eSports.
$2.5M Halo World Championship Prize Pot is biggest for an esports first-person shooter yet
23 February 2016, by Alex Calvin
Microsoft announces that the prize pool for its Halo World Championship now stands at $2.5M. They also announced 16 US and Canadian teams that will be competing at the finals. The prize pot was originally set at $1M when it was announced at GamesCon 2015. The new figure makes it the highest prize pool for a first-person shooter and the 7th largest eSports prize pool in history.
League of Legends implements penalty system for LCS and eSports
23 February 2016, by Ozzie Mejia
Riot games announces a new penalty system to deter cheating in League of Legends. Riot announced that it would be publically tracking violations and infractions throughout the LCS season. In-game violations include unauthorized communication and unauthorized headphone removal, while penalties are given for account sharing and lying to officials, reaching to the thousands of dollars.
Miami to Launch eSports Course next fall under IMS
23 February 2016, by Dmitry Kizikhin
Miami University in the US has recently approved a new course for Autumn 2016, a special topic course in Interactive Media Studies (IMS) focused on eSports. The course was pitched to Miami’s IMS Department by student Stelanie Tsirilis, president of the university’s eSports club. Prof. Phil Alexander will be co-teaching the course with Tsirilis. Prof. Alexander also has plans to create a gaming degree within the IMS department. There are approximately 10-11 programs in other universities on gaming.
*Dispelling the myth of the Korean Gaming House: What Lessons the Philippine eSports Industry can learn from our Korean overlords
24 February 2016, by John Paolo
The Korean eSports industry produces some of the world’s top players through a model known as the “gaming house”. In the gaming house, team members not only practice gaming in a hierarchical team structure, but they also eat and sleep in the house. US eSport companies such as TeamLiquid are sceptical of the Korean gaming house, citing that a work-life balance is important for top performing teams. US eSport companies instead opt to create a central training facility, much like basketball. Meanwhile, the Philippines eSports industry struggles with costs to implement the “gaming house” model.
After Spending $32M, World of Tanks Developer Wargaming is still figuring out eSports
24 February 2016, by Jeff Grubb
During a talk at Casual Connect Europe, Wargaming chief Mohamed Fadl, admits that despite spending $32M on eSports; the company spent years wondering where to derive its value in Wargaming League events. To help demystify esports, Wargaming partnered up with esports event organizers ESL whom later improved the quality of Wargaming’s streams and in-person events. Wargaming is still unsure how to market esports to their older clientele.
Betway Punts on Return of ESports ‘Fight Night’
24 February 2016, by Jasmine Solana
Online gambling operator, Betway, is backing the eSports event ‘Fight Night’. The exhibition is a face-off between Astralis and Fnatic, two of the biggest eSports teams today, and will be streamed at the Aftonbladet Twitch Channel. Since Beltway launched its dedicated eSports portal in August 2015 they have seen their sportsbook grow exponentially with esports regularly featuring in their top-10 sports for turnover.
Valve invests in the Counter-Strike esports scene with$1M prize pools for all major tournaments
24 February 2016, by Eric David
In response to the increased major growth in esports related to Counter-Strike: Global Offensive, Valve increased the prize pool for all major tournaments up to $1M. Valve hopes that CS:GO’s Major Championships would grow in attendance with the growth in eSports. The first new prize pool will be held at MLG Columbus in Columbus, Ohio from March 29-April 3. The most recent CS:GO update was on the 23 February.
*eSports may be the key to giving men and women an even playing field
24 February 2016, by Adam Silvers
Elite daily advocates a focus on marketing esports to women and not just the millennial male demographic. Rahul Sood, CEO of Unikrn, told Elite Daily that eSports is unique in that there can be mixed-gender teams or have competitors from the other gender. Elite Daily also spoke to Maricarmen Vargas, President of Electronic Sports Puerto Rico, who described the sexism she faced in her first foray into eSports as a player and later a producer.